| Max HP |
Helmets, Armors, Legs, Boots |
30% |
1 |
Increases maximum health points (values in multiples of 10) |
| Max MP |
Weapons, Rings, Amulets |
25% |
1 |
Increases maximum mana points (values in multiples of 10) |
| Magic Level |
Weapons, Rings, Amulets |
20% |
1 |
Increases magic level |
| Melee Skills |
Weapons, Rings, Amulets |
20% |
1 |
Increases all melee skills (Sword, Club, Axe) |
| Fist Fighting |
Weapons, Rings, Amulets |
15% |
1 |
Increases fist fighting skill |
| Sword Fighting |
Weapons, Rings, Amulets |
15% |
1 |
Increases sword fighting skill |
| Axe Fighting |
Weapons, Rings, Amulets |
15% |
1 |
Increases axe fighting skill |
| Club Fighting |
Weapons, Rings, Amulets |
15% |
1 |
Increases club fighting skill |
| Distance Fighting |
Weapons, Rings, Amulets |
20% |
1 |
Increases distance fighting skill |
| Shielding |
Shields, Rings, Amulets |
10% |
1 |
Increases shielding skill |
| Mana Shield |
Rings, Amulets |
5% |
50 |
Grants mana shield ability |
| Experience |
Boots |
30% |
1 |
Increases experience gained |
| Physical Damage |
Weapons, Helmets, Legs |
25% |
1 |
Increases physical damage dealt |
| Energy Damage |
Weapons, Helmets, Legs |
25% |
1 |
Increases energy damage dealt |
| Earth Damage |
Weapons, Helmets, Legs |
25% |
1 |
Increases earth damage dealt |
| Fire Damage |
Weapons, Helmets, Legs |
25% |
1 |
Increases fire damage dealt |
| Elemental Damage |
Weapons, Helmets, Legs |
10% |
1 |
Increases all elemental damage (Energy, Earth, Fire) |
| Physical Protection |
Armors, Shields, Boots, Helmets, Legs |
20% |
1 |
Reduces physical damage received |
| Energy Protection |
Armors, Shields, Boots, Helmets, Legs |
20% |
1 |
Reduces energy damage received |
| Earth Protection |
Armors, Shields, Boots, Helmets, Legs |
20% |
1 |
Reduces earth damage received |
| Fire Protection |
Armors, Shields, Boots, Helmets, Legs |
20% |
1 |
Reduces fire damage received |
| Elemental Protection |
Armors, Shields, Boots, Helmets, Legs |
20% |
1 |
Reduces all elemental damage received |
| Explosion on Kill |
Weapons |
10% |
20 |
Deals fire damage to nearby enemies when killing a monster |
| Health on Kill |
Weapons, Rings, Amulets |
25% |
1 |
Restores health when killing a monster |
| Mana on Kill |
Weapons, Rings, Amulets |
3% |
100 |
Restores mana when killing a monster |
| Full HP on Kill |
Rings |
5% |
40 |
Chance to fully restore HP when killing a monster |
| Increased Healing |
Rings, Amulets |
20% |
25 |
Increases healing received from all sources |
| Additional Gold |
Boots |
30% |
10 |
Increases gold received from loot |
| Double Damage |
Weapons |
5% |
1 |
Chance to deal 2x damage on hit |
| Revive on Death |
Boots |
15% |
50 |
Chance to revive with full HP/MP when dying |
| Damage Buff |
Rings, Amulets |
10% |
60 |
15% chance to get damage buff for 7 seconds on kill |
| Max HP Buff |
Rings, Amulets |
10% |
30 |
10% chance to get Max HP buff for 10 seconds on kill |
| Health Regeneration |
Armors, Helmets, Legs, Rings, Amulets |
40% |
15 |
Regenerates health over time (every 3 seconds) |
| Mana Regeneration |
Armors, Helmets, Legs, Rings, Amulets |
40% |
15 |
Regenerates mana over time (every 3 seconds, value/2) |
| โ๏ธ Critical Hit |
Melee Weapons, Distance Weapons, Rings, Amulets |
25% |
20 |
Chance to deal 1.5x damage on hit (accumulates from multiple items) |
| ๐ก๏ธ Parry |
Melee Weapons, Shields |
20% |
30 |
Chance to reduce incoming damage by 50% when hit |
| ๐ฉธ Bleeding |
Melee Weapons, Distance Weapons, Rings |
30% |
25 |
Chance to apply bleeding damage over time (5 ticks, 2.5% max HP per tick, max 150/tick PvE, 375/tick PvP) |
| ๐ฅ Crushing Blow |
Distance Weapons (Crossbows/Bolts) |
15% |
40 |
Chance to significantly increase damage (6-10% of attribute value). Only for Paladins/Royal Paladins |
| โก Speed |
Boots |
50% |
10 |
Increases base movement speed (not haste spell) |
| ๐ Luck |
Rings, Amulets, Boots |
30% |
20 |
Multiplies item quantity dropped from monsters |
| ๐น Fast Hand |
Distance Weapons (Bows/Arrows) |
15% |
40 |
Chance to perform a second quick attack (70-80% damage). Only for Paladins/Royal Paladins |
| ๐ช Perseverance |
Melee Weapons (One-hand & Two-hand) |
10% |
50 |
Chance to gain +1000 Max HP and +20 Shield skill for 20 seconds (cooldown 2 min). Only for Knights/Elite Knights. Formula: +100 HP per attribute point (max +1500 HP), +2 Shield per point (max +20) |
| โ๏ธ Berserk |
Melee Weapons (Two-hand only) |
10% |
50 |
Chance to gain +60 speed and +20 skills (Axe/Club/Sword) for 20 seconds (cooldown 2 min). Only for Knights/Elite Knights. Formula: +2 skills per attribute point (max +25) |
| ๐ฏ Sharpshooter |
Distance Weapons (Two-hand only) |
12% |
45 |
Chance to gain +60 speed and +20 Distance skill for 10 seconds (cooldown 2 min). Only for Paladins/Royal Paladins. Formula: +2 skills per attribute point (max +25) |